Showing posts with label Videogame Time. Show all posts
Showing posts with label Videogame Time. Show all posts

Mathematical puzzler : A Casual Game

Have u played Tetris?
Can say with more than 90% certainty*,that you have.

Yes it is that same game where blocks drop to make lines and there are bonus points for number of lines that one can make in one go.

To me personally puzzle games, having a hidden mathematical structure, are a constant fascination. And though Tetris is one such game, also being one of most popular games of all time, and there have been others(various versions of sudoko), off and on, wonder why they have not been more? And if there have been, how come not popular that don't readily come to mind?

Too difficult to make, too small a demographic which is interested, no fun, all of this and more?

Well don't know the right answer but am hopeful that a lot of that is going to change. Already there is a growing demographic, different from hard core gamers, playing what are called casual games, a category to which Tetris can also said to belong. And within this, think there is a need, and a market niche, for people wanting to excercise their brains, if u will, than just needing to improve upon hand eye coordination.

Guess just like Nintendo changed and expanded the game playing demographic, there is need for some more individual/companies that can come out with such engaging stuff.

Personally, have designed a couple, working to bring them to iPhone and or XBOX 360 and or online. From initial feedback to a closed group of users, things look good.
Let's see if finds a large enough audience, and also if there are other developers creating for this 'puzzle' genre. In case, dear reader you know of any, do leave a comment.


*Given the demographic that would come to read this blog; still in case you haven't, go here to know more and download a sample maybe.

Game changing games

What's in a game, you might ask.
A lot actually; or that is what i think, for sure.

This is an emerging media, elements of which are only now maturing and being refined.
Guess can go on and say that it is an art form, much like film making is; well maybe this would sound far fetched, for one, practice of computer game designing is young, much younger than film making, and two there is very little evidence to buttress its claim to being an art form.

But anyways, that's that; lets take a more concrete direction, and here would just like to point out one example where MIT is exploring possibilities of using game technology to better conceptual understanding of students in varied streams. Yup, MIT, and its been in the works for a few years now, with corporate sponsors like Microsoft thrown in. Go here for details.

Now another question, given that above is possible, why is it that we still see games that are primarily themed around violence and gore? Maybe the answer here is habit, for paying audience of games has been males of a certain age group, and this is what they have showed an inking for. But now, the onus is on developers and designers, to bring to market not what people want but what they need.